COIN FLIP/BEGINNING OF GAME
• The beginning of the game will start with the CSSC staff using an “odd/even,” or coin flip. The winning team will then have one of two options: kick-off or choose a goal to defend.
REFEREES
• Chicago Sport and Social Club will provide a paid referee for each soccer match. Referees will have final say in any judgment call or issue regarding rules. Referees have the power to remove any player(s) from a game and/or the league, if deemed necessary. Any rules clarification must be brought to the attention of CSSC staff member prior to the continuance of the game.
KICKOFF
• Consists of the ball being placed at midfield. The ball must complete 1 full forward rotation before touched by another player.
CO-ED RULES AND TEAM SIZE
• Each team shall field 7 players on the field at one time (no more than 4 males.) CSSC rules allow a team to play a legal game shorthanded with as few as 5 players, with at least 2 female. If a team has 2 females it may field a team of no more than 5 players, (3 males, 2 females). Teams may have as many players on their roster as they want. There is no maximum limit on the amount of females on the field at one time. All rosters must be finalized by the second week of the regular season. Players added after the second week that are not on the team roster/waiver will not be eligible for playoffs.
FORFEITS
• Teams will have until 10 minutes past the designated start time to field a legal team. Shorthanded teams may play a legal game with a minimum of 5 players, with at least 2 of them being females. Teams fielding less than 5 players or without at least 2 women will receive a forfeit. Exception: Teams may play a “legal game” with less than 5 players or less than 2 females with the opposing teams consent. Teams who agree to play under these conditions will lose the option of receiving a forfiet win. Teams may pick up non-roster players during the regular season in order to field a full team. Non-roster players will not be allowed during playoffs.
SUBSTITUTIONS
• Teams may substitute “on the fly.” There is no limit on the amount of substitutions per team/per game. *NOTE in order to substitute a player the original player must be off the court/field before the new player enters the field of play. Any violation of this rule will result in a two-minute penalty where they must play a man down. During the course of the regular season teams are allowed to “pick up” players that are not on their roster in order to field a full team. In playoffs no non-roster players will be allowed to play.
TIME
• Play will be divided into (2) 20 minute halves separated by a brief halftime. There will be a running clock maintained by the referee. The clock will stop only during officials time and/or injuries.
TIE GAMES/SCORING
• Regular season games ending in a tie score will be recorded as tie games. Sudden death will be used in the playoffs.
RULES
• GOALKEEPERS - Teams will be allowed to have a designated goalkeeper.
• THE GOAL BOX - A goal box will be marked off in front of each goal. All goal kicks will be taken from the goal box.
• THE PENALTY ARCH - A penalty ARCH will be marked off in front of each goal. This is the designated area where the goalkeeper will be allowed to play the ball with his/her hands.
• DIRECT KICKS - A direct kick will occur for any penalty unless the penalty has been specified as an indirect kick by the referee. The ball is to be placed at the point of the infraction. The ball will be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. Goals may be scored on direct kicks. A direct kick is to follow these infractions: (1) Charging (2) Roughness (3) Handball (4) Dangerous play/kick (5) Slide-tackle. Penalties incurred inside the goal box by the defense will result in a penalty kick 15 paces/yards out. Penalties incurred outside but within close proximity to the goal box will be kicked from the point of infraction. The defense must stand 5 paces/yards away from the point of infraction (where the ball is being kicked from).
• FREE KICK - A team receives a Free Kick after stoppages other than when a Dropped Ball or Goalkeeper Throw-In is required. Before the team takes the Free Kick, the ball must be stationary. All opposing players are at least 15 feet from the spot of the Free Kick (or, if within 15 feet of the
opponent's Goal, along the Goal Line). The spot of the Free Kick is that provided above, except:
(a) Within Own Penalty Arch: from any spot therein.
(b) Within Opponent's Penalty Arch: at the Free Kick Mark ("Top of the Arch").
(c) Delayed Penalty: (i) according to the ensuing stoppage, as normally administered,
or (ii) in case the defending team obtains possession of the ball during play, at the spot of
the original offense.
(d) Kick-In: from the point on the Touch Line nearest where the ball crossed over the
Perimeter Wall.
(e) Three-Line Violation: from the offending team's Restart Mark.
(f) Superstructure Violation: from the nearer Restart Mark.
• INDIRECT KICKS - Indirect kicks will occur when: 1.) the goalkeeper touches the ball with his/her hands after it has been deliberately kicked to him/her by a teammate.
• SLIDE TACKLING – Slide tackleing will not be allowed. Intentional slide tackles will result in a direct kick being awarded to the opposing team at the point of the infraction. Multiple violations will result in yellow card to the offending player and possible ejection from the game (red card.)
• OFFSIDES - A Three-Line Violation occurs when a player propels the ball in the air across the two Red Lines and the Halfway Line toward the opponent's Goal without touching the Perimeter Wall, Another player, or a Referee on the field of play.
• OUT OF BOUNDS - Anytime the ball goes over the glass or touches the netting/superstructure above the field of play, the ball is considered out-of-bounds. This is considered a turnover and the new offensive team will put the ball back into play from the spot where the ball hit the netting/superstructure.
• FIGHTING – Fighting is not allowed and will NOT be tolerated. All parties involved in fighting will be subject to ejection from the game at the referees discretion and subject to ejection from the league at CSSC staff discretion.
STANDINGS
• Standings will be posted out at the league and online.
PLAYOFFS
• Playoffs will follow the last week of regular season and will be single elimination.
• SEEDING – Teams will be seeded based upon a points system. Teams will be awarded 2 points for a win, 1 point for a tie, and 0 points for a loss. In most cases all teams will advance to playoffs as long as they are not in violation of the forfeit policy. *Note: In some situations the last ranked team in the league may not be eligible for playoffs. This will be decided on a league by league basis.
• PLAYOFF GAMES – Playoff games will follow the same format as the regular season. If teams are tied at the end of regulation time in the playoffs, sudden death will be used. A sudden death overtime will involve 4 men and 2 women from each team for a five-minute period. If neither team scores during the sudden death overtime period, there will be a penalty shootout.
SHOOTOUT SPECIFICS:
1. Each team selects 5 players (3 males, 2 females) - any player can be selected even if they are not playing at the end of regulation. A coin toss will decide which team shoots first. The referee will decide which goal to shoot. Shots will be placed and not dribbled.
2. Teams will take alternating direct penalty shots from 15 paces off the goal line. (No guy/ girl shooting order is necessary)
3. If tied after the 1st round, the 2nd round will be SUDDEN DEATH i.e. 1st player from Team A scores & 1st player from Team B misses - Team A wins. Players who shot in the 1st shootout are not eligible to shoot again until all remaining players present have shot. If and when 1 team begins to utilize players for the second time, the other team may “recycle” players as well.